Here's a couple still frames from shots that are of the neural environment in my animation. I went through a number of iterations of texturing and lighting setups to try to get a feeling of a dark, heavily populated space. I'm using small particles, backlighting, and shallow DOF to try to get something of a aqueous micro-environment. The particles are very de-emphasized because they shouldn't draw attention to themselves, but they are a subtle part of the animation.
This shows the long apical dendrites of pyramidal cells with astrocytes and interneurons interspersed.
The probe allows for photoconversion of fluorescent molecules.
Pretty much exactly a month left. Tick tock.
Later,
Stuart