And here is the corresponding maya render when the bump, color and specular maps are transferred to the original geometry...
Yeah, ew... but I know it can look better through much study and practice. I just have to work up the motivation to delve into this finicky business. I think the one problem topic I see most often on forums is transferring sculpt maps back into software for rendering... it seems a very uncooperative subject.
Anyway, I was hoping to use mudbox to sculpt and texture the bones I'm modelling for the horror competition. We'll see how that goes. I'll hopefully finish up another tutorial and get started on some more bones this week. Speaking of bones, I just started reading The Lost World by Michael Crichton. I've enjoyed Jurassic Park several times, but never got around to reading the sequel. It's pretty engaging so far.
Happy last week before school (if you go for that sort of thing),