So I think the first or second thing on my list was to finish up a tutorial I was working on. Not quite done, about 3/4 done actually, but I thought I'd post a WIP so you could see how it was getting on. If you remember, I modeled Delgo from a poly cube (actually, I didn't post much at the beginning, but that is what I started with); however, this tutorial starts out by blocking out the shape with NURBs, which I think might be more common. I suspect that it takes a bit longer, but it gives better topology in the early stages. Then I converted to polys, and connected everything up, which was time-consuming and a bit frustrating to maintain quads and still have good topology. I think that just takes a lot of practice. I still haven't decided whether I'll be doing a lot of this sort of modelling in my career (I suspect not) but I'm sure it's a useful skill to have and the principles apply to everything (even shopping).
I do hope my rambling style of writing isn't off-putting. I'll try to be more concise in future. So, without further ado, the picture:
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