Spent just a few hours experimenting with a few features in Maya I haven't used much. I like juggling, so I thought to render some juggling balls on a clean white background. Though they look like spheres, I used nCloth to give the balls just a tiny bit of sag and weight. I used image based lighting (IBL) which I'm not sure I'll use much in the future (seems too hard to control), and I added some depth of field (DOF) in PS using a zdepth render pass. DOF in post (PS) is faster than DOF in Maya, but I'd like to experiment more with both of those to see what kind of results they can give.
Maybe I'll call this the "Bad Sketch" Series: #5/1000