Monday, April 29, 2013

Demo Reel 2013

I cut together a demo reel with some of the shots I've been working on this past semester. I asked Minyan (aka PowersWithin) if I could use her music for it and she agreed. Hope you enjoy it.



You can watch in HD over at vimeo.

Later,
Stuart

Thursday, April 11, 2013

RtIN - Mouse render



Work in progress render of my glass mouse. I'm liking how the brain looks, with a bit of wet-looking specular and subtle bump. Still need to work on the glass shader some and the whiskers. And the eye sockets.

Later,
Stuart

Monday, April 8, 2013

Just a bit of Beethoven

As promised, here is a screen capture of my data vis project. It plays through just a segment of the first movement of Beethoven's sixth symphony, but hopefully it's enough to get the idea of what the project is all about. There's a ton more I'm hoping to do with this in the future. I've been rekindling my interest in classical music recently, so this has been a result and an stimulus for that.


I'd love to hear any requests for visualization of orchestral music in the next iteration of the "app".

Later,
Stuart

Thursday, April 4, 2013

Mouse and music

I presented my music visualization piece yesterday. It looks at a piece of orchestral music and creates a visual representation of the notes for each instrument as the piece plays (in MIDI format). I'd like to share the interactive app in the future, but it's a bit limited currently and difficult to distribute. So for now you'll have to be content with some screenshots and in the near future I'll upload a screen-capture of me using the program.


You can also click on the various instruments to visually filter them so you get a clearer picture of what is happening in the music.


I've also been working hard at modelling, UV mapping and now rigging my mouse. It's been challenging for sure, and there's still a ton of work left to do on it. Sculpt, texture, blend shapes, paint skin weights, animate, light, render and composite. I feel like I can't take any shortcuts either, because this is such an important character in the animation.



Later,
Stuart