Thursday, January 22, 2015

Ant sculpting updates

The ant is still progressing along, in and amongst other things. The base model is finished, provided there are no revisions for the gross anatomy.





I've retopologized it using ZRemesher (process as below), and am working on fixing the UV maps in Maya. Some strangeness there, but shall press on.


Then it's detailing, texturing, finishing the rig and getting everything animation ready.

Later,
Stuart

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